This year, he takes his talent to even better clubs, and you travel the world and meet some superstar celebrities like Rio Ferdinand, Antoine Griezmann, Thierry Henry, Ronaldo, and NBA star James Harden. The FIFA games now feature "The Journey," and this year's saga is titled "The Journey: Hunter Returns," which tells the story of Alex Hunter's second year in the league. The newest trend in EA titles is the cinematic interactive movies. The control you have when shifting directions and cutting is incredibly responsive, but cutting back the wrong way or cutting too early is a sure way to get the ball stolen. The passing feels more secure than dribbling, at least until you've nailed the dribbling moves. Other than this, players can expect to find a complete overhaul in the dribbling, real player motion technology, and substitution methods. I expect some of these invisible sliders to be adjusted through future patches, just as EA's Madden 18 has been on top of the changes needed in that title. At least the imbalance is both ways and doesn't favor the AI or the player. I looked into the difficulty of FIFA 18, and some of the imbalance that I'm seeing between the offense and the defense, and it seems to be a common opinion among the community. Sometimes, you can predict where they will pass and try to cut it off, but the awareness of offensive AI players far surpasses the defense. The AI is smart and very textbook, but unless you can gradually isolate the ball and steal it away, you'll likely find yourself at the mercy of their shots and a few lucky slides. This isn't a one-way street though, and it may cause frustration when you're playing on defense. As long as you can keep the dribble away from defenders, you have an advantage. The intelligence of players to space the field and fill their roles is great.
Goalkeepers tend to be too slow to stop the shots, or the shots are too quick either way, there's a mismatch. Shooting is almost just as favored to the offense.